Improving clarity for beginner hikers. Building confidence on the trail.

Altra helps beginner hikers navigate with clarity and confidence through a colour design system that simplifies layouts and trail guidance.

Role

UX/UI Designer

Team

SC
TN
WL
BD

Timeline

8 weeks, May 2024

Tool

Problem

Unclear trail info and scattered safety resources make beginners feel anxious.

Challenge

How might we use colours and signals to help hikers instantly understand trail levels and stay aware of risks?

Solution

A clear visual design system that uses colour, iconography, and hierarchy to guide hikers through trail conditions with confidence.

Impact

80% of users said Altra helped them feel safer, calmer, and more confident.

Context

As a beginner hiker, I struggled with unclear trail info and scattered resources.

Problem

Beginners face unclear trail info, scattered resources, and slow response options in emergencies.

CORE ISSUES
Unclear difficulty levels
📡
Scattered & unreliable info
⏱️
Slow emergency response
🔄
Overly complex navigation

Key Insight

Unclear markers and unreliable GPS make beginner hikers feel lost and anxious.

Method

Google Form questionnaire + online community review + informal peer feedback

Participants

12 beginner hikers, 3 peer hikers (ages 25–40)

Format

multiple-choice & short answers, with casual peer conversations

Analysis

Grouped recurring themes through manual clustering and pattern recognition

TK
“The trail looked easy online, but once I got there, the signs were confusing and I didn’t know if I was still on the right path.”
SL
“Even if I save a good trail, I often can’t find it again when I actually want to go.”
RS
“One time, the sun set way faster than I expected. I had to turn back early.”

User Experience

Among all the stages, I focused on Explore → Select → Hiking to reduce confusion and build confidence.

Challenge

How might we use colours and signals to help hikers instantly understand trail levels and stay aware of risks?

Solution

Colour System for Safer Navigation

Built a scalable colour system that clarifies trail levels and alerts through visual hierarchy.

Colour System

Defined a colour palette from primitive tones and applied a functional label to indicate trail difficulty with clear contrast and accessibility.

Trail Levels

Created consistent trail and safety icons with a clear information hierarchy for quick scanning.

Feedback & Alerts

Added visual alerts for real-time updates and offline reliability.

Design Decision

Building on this colour system, we refined the interface by translating user challenges into visual clarity and accessibility.

Before
After

Trail Selection Clarity

67% of beginners felt lost with vague markers.
2x faster trail recognition with simplified icons.
Easy
Medium
Hard

Clear Difficulty Labels

User testing showed that pairing colour with text labels nearly doubled recognition of trail difficulty levels.
Before
After

Real-Time Terrain Awareness

99% of users preferred the map-based view
Real-time terrain awareness improved planning
Before
After
⏺︎ Normal
⏺︎ Warning
⏺︎ Critical

Trail Risk Awareness

Redundant with title and lacks visual clarity
Even with arrows, users preferred actual trail visuals
Real-time terrain awareness improved planning
Removed overlapping info and improved visual hierarchy

Process

Mid-Fidelity Wireframes

Version 01

The first wireframe outlined the full hiking journey from discovery to completion. However, overlapping screens created redundant steps and higher cognitive load.

Version 02

Using early feedback, we simplified the flow by removing redundant screens and improving hierarchy. Only essential navigation remained visible, helping users stay focused and reducing interaction fatigue.

Simplified task flow and minimized unnecessary screens.
Prioritized screen hierarchy and flow clarity
Merged redundant steps for smoother end-to-end experience.
Design System

To maintain consistency and scalability, I built a two-level design system with Primitives and Semantic tokens.

Created a clear, reusable structure for cohesive interface.
High-Fidelity Design

After building the design system, I refined layouts using auto layout, component variants, and consistent spacing to prepare for handoff.

Applied the design system for a development-ready structure.
UI System & Components

Built reusable components based on the design system to ensure visual consistency and scalability. Each element was organized with clear hierarchy and ready for smooth development handoff.

Created modular UI elements for updates.

Reflection

I learned that clarity doesn’t come from removing content, but from mapping information to how users think.

For beginner hikers, I simplified complex trail data into visuals they could trust and act on.
Instead of cutting information, I focused on hierarchy and step-by-step guidance that built confidence before and during the hike.

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