Team
2 members
Timeline
2 weeks
Tool
Figma, Illustrator,
Photoshop
Role
UIUX Designer
Overview

Sort smarter,
live cleaner.

Recycly is a mobile app designed to help people quickly and accurately sort their household waste using AI photo recognition.The app not only identifies what kind of material an item is, but also provides nearby depot information for special items like batteries or electronics making sustainable disposal easier for everyone.

This project started with a simple question
“Why is recycling still so confusing?”

PROBLEM

It’s hard to know what to do with special waste

Items like batteries, electronics, and lightbulbs require special recycling rules. However, most people don’t know what to do with them. With unclear instructions and no single place to check, these items are often stored at home or thrown away by mistake.

USER INSIGHT

Quick User Interviews

To quickly validate the problem, I gathered feedback from friends, classmates, and online posts in Vancouver recycling communities. Most people were confident about standard recycling (paper, plastic), but confused when it came to special waste like batteries, electronics, and expired lightbulbs.Even people who cared about sustainability didn’t know where to check, or admitted they were just keeping things in boxes at home for months.

Method

Casual peer interviews

Participants

5 Vancouver residents
(ages 20–45)

Format

Open-ended Qs, chat-style conversations

Analysis

Grouped common pain points by emotional response to uncover UX opportunities.

Unsure → Postponed

“Not sure how to recycle batteries… I’ll figure it out later.”

Unclear → Abandoned

“Is this recyclable? I don’t know, better not risk it.”

Overwhelmed → Stored

“I wanted to recycle but gave up because it was too complicated.”

USER EXPERIENCE

CHALLENGE

How might we help users quickly figure out where and how to recycle tricky items through a simple scan?

UX GOALS

This project aimed to:
1. Guide Actions Through Flow

Reduce hesitation by creating a seamless experience from scan → categorization → next steps. Users should always know what to do next.

2. Simplify Complex Information

Make disposal instructions clear and accessible. Help users quickly understand how to recycle tricky items without needing to decode technical terms or search elsewhere.

SOLUTIONS

Designed to simplify the first step of recycling through image recognition

To reduce friction for first-time users, this flow allows individuals to scan mixed waste items using their phone camera. The AI instantly identifies each item as recyclable, hazardous, or electronic waste, eliminating the need for manual input or category knowledge.

The design provides visual labeling after scanning, allowing users to interact directly with each detected item to explore disposal methods and nearby drop-off locations.

WIREFRAME

Low-Fidelity Sketches
Started by sketching essential features and flows

To quickly visualize the user journey and key screens.

Mid-Fidelity Wireframes
Refined the layout and hierarchy

To test the overall flow and user actions without visual styling.

High-Fidelity UI
Polished visuals and interactions for clarity and ease of use

In the final design, I focused on creating a simple and clear interface that feels usable for anyone.Since the audience is defined by purpose, not age, I prioritized accessibility with large buttons, intuitive icons, and color-coded categories.The minimal layout helps users take action quickly and confidently.

PROTOTYPE

KEY TAKEAWAY

I learned that in film-inspired experiences, visuals guide users more effectively than text.
During this project, I realized users often ignored written instructions and navigated through imagery instead. By shifting the focus to a visual-first UI, the planning flow became more intuitive and enjoyable. This showed me that in cinematic experiences, showing works better than telling.

KEY TAKEAWAY

I learned that simplifying the experience is more valuable than adding more features.
At first, I tried to include too many features, assuming that more functionality would enhance the app. But through trial and error, I realized that users prefer a clear, focused flow over complexity. By narrowing the scope and prioritizing essential actions, I was able to create a more intuitive and meaningful experience.